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week_48_2016 [2017/01/12 06:25]
rickard
week_48_2016 [2017/01/12 06:34] (current)
rickard
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 Details will be missing, but today we discussed: Details will be missing, but today we discussed:
-* The Satanic Panic surrounding RPGs in the late 80ies and how the modern Kult failed to make a splash due to RPGs being too obscure and the modern public far number than the ones exposed to the first Kult (pop fiction references: Mazes and Monsters, Jack Chick'​s Darkest Dungeon, Stranger Things) 
  
-* Tools of the trade - items that enhance the game and their pros and cons. Among the mentioned:​ +**The Satanic Panic surrounding RPGs** in the late 80ies and how the modern [[Kult]] failed to make a splash due to RPGs being too obscure and the modern public far number than the ones exposed to the first Kult (pop fiction references: Mazes and Monsters, Jack Chick'​s Darkest Dungeon, Stranger Things) 
-extras being the money makers (provided you reuse assets and don't require expensive illustrations) + 
-initiative dial/clock (better than keeping track of numbers in games that need it), +**Tools of the trade** - items that enhance the game and their pros and cons. Among the mentioned:​ 
-the dungeon tactical map and its paraphernalia (neutral ground of the world, good for tactical combat overview, tactile and helps beginners with immersion but flat (no levels), requires miniatures/​markers,​ requires terrain markers and ruins fluid cinematic immersion) +  ​* ​extras being the money makers (provided you reuse assets and don't require expensive illustrations) 
-story dice and inspiration cards (good for kickstarting imagination but can be handled by randomized tables), +  ​* ​initiative dial/clock (better than keeping track of numbers in games that need it), 
-world maps (nice overview, gives view of world but maybe for some work to create - spinoff discussion regarding games like Apocalypse World, Bläck and world building games where you make the map together),​ +  ​* ​the dungeon tactical map and its paraphernalia (neutral ground of the world, good for tactical combat overview, tactile and helps beginners with immersion but flat (no levels), requires miniatures/​markers,​ requires terrain markers and ruins fluid cinematic immersion) 
-laptops/​tablets (good for music, photos, calculations,​ programs and historical details but can introduce delays and software distributors (Apple) can introduce issues with them [e Western hit location app] - as an aside I could see more helper apps a la board games really work here*), +  ​* ​story dice and inspiration cards (good for kickstarting imagination but can be handled by randomized tables), 
-the GM screen (rule references, atmosphere in more antagonistic games but rules have become more streamlined while screens often place the wrong rule references there [custom GM screens are neat] and the screen introduces a barrier between GM and players) +  ​* ​world maps (nice overview, gives view of world but maybe for some work to create - spinoff discussion regarding games like [[Apocalypse World]][[Bläck]] and world building games where you make the map together),​ 
-The character sheet ( which seemed to lead to focus on it when it exists, though apparently rules light sheets like Dread or Psychodrame less so**) which also sparked a discussion regarding (semi**) static system content (stats) and thematic (dynamic**) content (character personality). There was also a bit of an argument regarding mechanics and sheet design.+  ​* ​laptops/​tablets (good for music, photos, calculations,​ programs and historical details but can introduce delays and software distributors (Apple) can introduce issues with them [i.eWestern hit location app] - as an aside I could see more helper apps a la board games really work here. We could probably have a whole discussion regarding software aid), 
 +  ​* ​the GM screen (rule references, atmosphere in more antagonistic games but rules have become more streamlined while screens often place the wrong rule references there [custom GM screens are neat] and the screen introduces a barrier between GM and players) 
 +  ​* ​The character sheet ( which seemed to lead to focus on it when it exists, though apparently rules light sheets like [[Dread]] or [[Psychodrame]] less so*) which also sparked a discussion regarding (semi*) static system content (stats) and thematic (dynamic*) content (character personality). There was also a bit of an argument regarding mechanics and sheet design.
  
 There was more but I left before the discussion concluded. I shall proceed to attach the modified character sheets I created if I can find them before bedtime. There was more but I left before the discussion concluded. I shall proceed to attach the modified character sheets I created if I can find them before bedtime.
  
-* We could probably have a whole discussion regarding software aides +* bit of personal commenting here, Vincent
-** bit of personal commenting here+
  
-{{tag>​weekly_summary ​needs_fixing}}+{{tag>​weekly_summary ​moral_panic satanic kult prop character_sheet music Dread Psychodrame map initiative GM_screen}}
week_48_2016.txt · Last modified: 2017/01/12 06:34 by rickard