2016 - Week 48
Details will be missing, but today we discussed:
The Satanic Panic surrounding RPGs in the late 80ies and how the modern Kult failed to make a splash due to RPGs being too obscure and the modern public far number than the ones exposed to the first Kult (pop fiction references: Mazes and Monsters, Jack Chick's Darkest Dungeon, Stranger Things)
Tools of the trade - items that enhance the game and their pros and cons. Among the mentioned:
extras being the money makers (provided you reuse assets and don't require expensive illustrations)
initiative dial/clock (better than keeping track of numbers in games that need it),
the dungeon tactical map and its paraphernalia (neutral ground of the world, good for tactical combat overview, tactile and helps beginners with immersion but flat (no levels), requires miniatures/markers, requires terrain markers and ruins fluid cinematic immersion)
story dice and inspiration cards (good for kickstarting imagination but can be handled by randomized tables),
world maps (nice overview, gives view of world but maybe for some work to create - spinoff discussion regarding games like Apocalypse World
and world building games where you make the map together),
laptops/tablets (good for music, photos, calculations, programs and historical details but can introduce delays and software distributors (Apple) can introduce issues with them [i.e. Western hit location app] - as an aside I could see more helper apps a la board games really work here. We could probably have a whole discussion regarding software aid),
the GM screen (rule references, atmosphere in more antagonistic games but rules have become more streamlined while screens often place the wrong rule references there [custom GM screens are neat] and the screen introduces a barrier between GM and players)
The character sheet ( which seemed to lead to focus on it when it exists, though apparently rules light sheets like Dread
less so*) which also sparked a discussion regarding (semi*) static system content (stats) and thematic (dynamic*) content (character personality). There was also a bit of an argument regarding mechanics and sheet design.
There was more but I left before the discussion concluded. I shall proceed to attach the modified character sheets I created if I can find them before bedtime.
* bit of personal commenting here, Vincent