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trinity [2017/06/24 03:28] (current)
maxraven created
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 +=====Trinity (originally Æon) =====
 +Elevator pitch: "It's Star Trek with more psychic powers and cthulhoid super villains"
 +A science fiction game where players are humans with psychic powers in a space opera post-apocalyptic future where mankind is just reaching the stars. 
 +Trinity is similar to many World of Darkness games in that there are roles (clans) when it comes to what powers you have. It is based on the Storyteller system and is the originator to the version Exalted uses.
 +**Mechanical features of note**: 
 +  * Revision of old Storyteller: 7 is a success, 0 exploding, 1s without any success means critical failure. 1s don't cancel out successes. (You could paint your d10s for quick reference)
 +  * The Player's guide introduced a wonky, slightly different take on Mage's power system
 +==== Game testing ==== 
 +//Creating characters//
 +Create basic human, choose pyschic discipline, calculate psychic power level (which also shows how susceptible you are to getting injured when a bunch of people die),  
 +//In play//
 +(Max Raven)
 +From a player perspective, it's pretty smooth. Dice pool is number of dots, count 7s, 0s and 1s. There are some wonky parts, for example with how more 1s is a worse failure and the powers feel a bit boxed in even if there's some options with the Faction books and the Player's Guide. The world part is physically divided from the rules and secrets part, which means you can focus on just the world, build a character and ignore the rest.
 +From a GM perspective, it's pretty fun. However, and this is nitpicking, there are some limitations on the space exploration bit in the setting and I recall there being more of a focus on backstory and current developments in the material than adventure seeds, which is unfortunate. There's good world building you can jump off from, it's just not easy and there is plenty of material that restricts rather than helps adventures.
 +Verdict (Max Raven): Fun in practice but for the GM the books aren't focused towards setting up adventures, which is partly an age and partly an ongoing industry problem. 
 +  * Hidden Agendas: Storyteller's screen and book (screen with adventure & background sourcebook)
 +  * Darkness Revealed 1: Descent into Darkness (adventure book)
 +  * Darkness Revealed 2: Passage through Shadow (adventure book)
 +  * Darkness Revealed 3: Ascent into Light (adventure book)
 +  * Alien Encounter 1: Invasion (adventure book)
 +  * Alien Encounter 2: Deception (adventure book)
 +  * Trinity Players' Guide (background and rules expansion)
 +  * Technology Manual (technology sourcebook)
 +  * Luna Rising: Psi Order ISRA & Luna Sourcebook
 +  * America Offline: Psi Order Orgotek & FSA Sourcebook
 +  * Shattered Europe: Psi Order Æsculapian & Europe Sourcebook
 +  * Stellar Frontier: Psi Order Upeo wa Macho & Extrasolar space Sourcebook
 +  * Aurora Australis: Psi Order Legions & Austronesia Sourcebook
 +  * Terra Verde: Psi Order Norça & Sudamérica Sourcebook (solely available in electronic form)
 +  * Asia Ascendant: Psi Order Ministry & Asia Sourcebook (unpublished manuscript released by game line developer Bruce Baugh, solely available in electronic form)
 +  * Trinity Field Report: Extrasolar Colonies (mini sourcebook)
 +  * Trinity Field Report: Alien Races (mini sourcebook)
 +  * Trinity Field Report: Psi Laws (mini sourcebook)
 +  * Trinity Field Report: Media (mini sourcebook)
 +  * Trinity Field Report: Oceania (mini sourcebook, solely in electronic form)
 +  * Trinity Field Report: Corporate Life (mini sourcebook, solely in electronic form)
 +Published by White Wolf in 1997. Currently owned by Onyx Path. Discontinued but available through DriveThruRPG.
 +**Links**: [[]]
 +{{tag>sf obscure rpg vincent}}
trinity.txt · Last modified: 2017/06/24 03:28 by maxraven