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terminology [2017/02/07 14:29]
maxraven
terminology [2017/02/14 17:44] (current)
rickard
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-//Terms to add: black box, Braunstein, mega games, banana descriptions//​ +===== Terminology =====
-====== Terminology =====+
-(originally by Rickard Elimää June 1 2016)+
  
-Feel free to add your own terms or fill out the list with common jargon. Write a short summary, and give links for longer explanations. (Hit Shift-Enter on the headline to add an explanation.) 
- 
-This is a page for someone whom wants to freshen up their knowledge, and should not replace us explaining the terms during sessions. 
- 
-Below is a brief overview of terms most frequently mentioned in our discussions. Please see [[#​Further_Reading|Further Reading]] for in-depth articles. 
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-===== Scenario Structures ===== 
- 
-Do note that it’s possible to combines these ones, like playing a fish tank with bangs.\\ 
-[[http://​www.story-games.com/​forums/​discussion/​19733/​an-analysis-of-different-methods-of-adventure-writing|An analysis]] ([[http://​oldsite.rollspel.nu/​forum/​ubbthreads.php/​topics/​793078/​all|in Swedish]]) 
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-==== Fisktank / Fish Tank ==== 
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-A scenario writing structure for creating mysteries or intrigues. Based on relationships between different factions; the intrigues creates natural consequences of the players’ actions.\\ 
- 
-http://​www.gnomestew.com/​game-mastering/​gming-advice/​the-fish-tank-as-a-mystery-2/​ \\ 
-http://​www.gnomestew.com/​gming-advice/​the-fish-tank-as-an-intrigue/​ \\ 
- 
-Also an awesome roleplaying game theory group. 
-==== Bomber / Bangs ==== 
- 
-The game master creates situations, often based around the characters’ agendas, and then throw them into the laps of the players to see how they react. Originated from Sorcerer, and is present in the Swedish game Noir.\\ 
-http://​oldsite.rollspel.nu/​forum/​ubbthreads.php/​posts/​520482.html (Swedish) 
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-==== Rälsning / Railroad / Sequential Play ==== 
-There are as many definitions as opinions. It’s basically the game master steering the players in different degrees, from “no choice at all” to “the only thing set is the location of the ending scene”. Best used if the players wants to experience a sensation (through story, culture or whatnot) or concentrate in immersing in their characters.\\ 
-http://​www.story-games.com/​forums/​discussion/​comment/​438212/#​Comment_438212 \\ 
-http://​www.story-games.com/​forums/​discussion/​comment/​436969/#​Comment_436969 (read all my posts, just search for “Rickard”) \\ 
-https://​www.youtube.com/​watch?​v=j0RFoGvkQfs&​list=PLhyKYa0YJ_5AbJCmY5GzfzJHL3acHeI_N&​index=3 (Extra Credit) 
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-==== Samberättande / Collaborative Storytelling ==== 
-The group is playing to telling a story together. Games: Svart av kval, vit av lust. 
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-==== Sandbox ==== 
-//​subcategory:​ hexploration//​\\ 
-Based around places that are explored by the characters. 
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-===== General terms ===== 
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-==== Bleed ==== 
-A moment of deep [[/​tag/​immersion]] when the character'​s feelings ‘bleeds’ over to the player. 
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-==== Dockskåp ==== 
-Game worlds with a consistent inner logic and causality, often resulting in intricate details and a cause-and-effect-approach to world building. 
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-==== Friform, strukturerad ==== 
-Focused on structures, principles, and techniques rather than game mechanics. 
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-==== Immersion ==== 
-The traditional meaning is having the character’s emotions become the player’s. 
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-==== Indie games ==== 
-Games that are more focused on building a story together without the story being preplanned by a [[game master]]. 
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-==== Meta-spel ==== 
-Participants using knowledge that their characters shouldn’t know. 
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-==== Neo-trad ==== 
-Games with a traditional play style, but has some influences from [[story games|indie]]/​[[story games|story]]/​[[Forge]] games. 
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-==== OSR ==== 
-Games that draws inspiration from the earliest days of tabletop RPGs. 
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-==== Pudelpoäng ==== 
-Giving [[XP]] or other mechanical rewards for non-mechanical performance. 
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-==== Trad-spel ==== 
-Traditional games with a [[game master]] that prepares a scenario. 
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-==== Ålfiske ==== 
-The [[game master]] brings the story to a halt to tell the players something about the world. 
- 
- 
-===== Frequently Mentioned Games ===== 
-**Apocalypse World** \\ 
-Collaborative storytelling game. Traditional play seen from a different perspective. ​ 
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-**Eon** \\ 
-Swedish fantasy game, frequently seen as an example of culture gaming and an especially ambitious Doll house. 
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-**Svart av kval, vit av lust / Black of Despair, White of Lust** \\ 
-Intrigue based, rules lite game based around a relationship map, and collaborative storytelling. \\ 
-http://​urverkspel.com/​vara-spel/​sakval (Store page, Swedish) 
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-**Bleed**\\ 
-A moment of deep immersion when the characters’ feelings ‘bleeds’ over to the player. ​ 
- 
-**Dockskåp / Doll house** \\ 
-Game worlds with a consistent inner logic and causality, often resulting in intricate details and a cause-and-effect-approach to worldbuilding. ​ 
- 
-**Friform, strukturerad / freeform, structured** \\ 
-Focused on structures, principles, and techniques rather than game mechanics. 
-erebaltor.se/​rickard/​playWithIntent... (an example) 
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-**Immersion**\\ 
-The traditional meaning is having the character’s emotions become the player’s. Usually an agenda of play seen in LARPs or freeform games. 
- 
-**Indie games / Story games / Forge games**\\ 
-Games that are more focused on building a story together without the story being preplanned by a game master. Usually have mechanics that controls the fiction. (Note: “story games” is also an umbrella term for all kinds of different roleplaying games on top of the traditional ones but we use it as the definition here.) 
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-**Meta-spel / Meta gaming**\\ 
-Participants using knowledge that their characters shouldn’t know. Often used on story focused games, but are sometimes frowned upon with a traditional playstyle. 
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-**Neo-trad**\\ 
-Games with a traditional play style, but has some influences from indie/​story/​Forge games, like increased player influence beyond the characters’ reach, collaborative world building, rule sets with clear themes.\\ Sample games: Mutant: År Noll, Noir, Järn, Matiné. 
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-**Pudelpoäng / Poodle points** \\ 
-Giving XP or other mechanical rewards for non-mechanical performance,​ like acting in character or giving great descriptions. Usually used in a derigatory manner. \\ 
-http://​story-games.com/​forums/​discussion/​20518/​tangible-rewards-in-roleplaying-games/​p1 
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-**Ålfiske / Eel fishing** \\ 
-The game master have read something cool about the world, and sidetracks the scenario by focusing only on that bit. (Note: not happy with this explanation.) 
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-===== Useful RPG specific links ===== 
- 
-**The Alexandrian** \\ 
-RPG analyses of different kinds. \\ 
-http://​thealexandrian.net/​wordpress/​17231/​roleplaying-games 
- 
-**Analog Game Studies** \\ 
-In depth analyses of different kinds of roleplaying and boardgame elements. \\ 
-http://​analoggamestudies.org/​2015/​02/​uncertainty-in-analog-role-playing-games-part-3/​ 
- 
-**Game Geeks RPG** \\ 
-In depth reviews from someone with an open mind about roleplaying games. \\ 
-https://​www.youtube.com/​user/​pugknowspro ​ 
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-=====Further reading===== 
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terminology.txt · Last modified: 2017/02/14 17:44 by rickard