User Tools

Site Tools


start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
start [2017/03/30 18:13]
rickard [Books]
start [2021/03/06 11:19] (current)
maxraven [Weekly Summary]
Line 1: Line 1:
 ====== Welcome to WikiFish! ====== ====== Welcome to WikiFish! ======
-A wiki for the Fishtank roleplaying game theory crafting community based in Sweden, Malmö.+A wiki for the Fishtank roleplaying game theory crafting community based in Malmö, Sweden.
  
-This page is for those who want to freshen up their knowledge. This wiki should not replace us explaining the terms during our roleplaying game theory meetings. +This page is for those who want to freshen up their knowledge. The wiki should not replace us explaining the terms during our regular Monday roleplaying game theory meetings. 
  
-Feel free to add your own terms or common jargon. Write a short summary, and give links to main articles for longer explanations.+Feel free to add your own terms or common jargon. Create an article and add "terminology" as a tag to make i it appear in the terminology list.
  
 [[Beginner's Guide to Wiki]] [[Beginner's Guide to Wiki]]
  
 ===== Weekly Summary ===== ===== Weekly Summary =====
-[[Weekly summary]] of topics we discuss.+[[Weekly summary]] of topics discussed.
  
 [[Topic suggestions]] [[Topic suggestions]]
Line 64: Line 64:
  
 ===== Useful Links ====== ===== Useful Links ======
-//Links to add: (subcategory) Different rpg forums// 
  
   * [[http://thealexandrian.net/wordpress/17231/roleplaying-games|The Alexandrian]]   * [[http://thealexandrian.net/wordpress/17231/roleplaying-games|The Alexandrian]]
Line 72: Line 71:
     * In depth analyses of different kinds of roleplaying and boardgame elements.     * In depth analyses of different kinds of roleplaying and boardgame elements.
  
-  * [[http://jeepen.org/dict/|Vi åker jeep]] +  * [[http://www.urverkspel.com/artiklar|Urverk spelsdesigns rollspelsartiklar]] 
-    * A list of different freeform techniques.+    * (in Swedish) Techniques and theories about roleplaying games.
  
   * [[http://erebaltor.se/rickard/playWithIntent_newLayout.pdf|Play With Intent]]   * [[http://erebaltor.se/rickard/playWithIntent_newLayout.pdf|Play With Intent]]
     * A collection of freeform techniques.     * A collection of freeform techniques.
  
-  * [[http://www.story-games.com/forums/discussion/18733/we-know-so-little-of-our-hobby/p1|We Know So Little of Our Hobby]] +  * [[http://jeepen.org/dict/|Vi åker jeep]] 
-    * Drawing knowledge from other sources than roleplaying games, and translating them for roleplaying game use.+    * A list of different freeform techniques. 
 + 
 +  * [[http://erebaltor.se/rickard/story-games/?18733|We Know So Little of Our Hobby]] 
 +    * Drawing knowledge from other sources than roleplaying games, and seeing it through a roleplaying game filter.
  
  
 ====Books==== ====Books====
-  * [[http://www.adlibris.com/se/bok/understanding-comics-9780060976255|Understanding Comics]] by Scott McCloud 
-    * Says the same thing as MDA (see Game Design below) but from a totally different perspective. 
  
-  * [[http://www.adlibris.com/se/bok/impro-9780713687019|Impro]] by Keith Johnstone+  * [[http://www.adlibris.com/se/bok/impro-9780713687019|Impro]]by Keith Johnstone
     * A must-read for all game masters, and [[LARP]] designers.     * A must-read for all game masters, and [[LARP]] designers.
  
-  * [[http://www.drivethrurpg.com/product/106247/Play-Unsafe?filters=0_44293_0_0_0|Play Unsafe]] by Graham Walmsley+  * [[http://www.drivethrurpg.com/product/106247/Play-Unsafe?filters=0_44293_0_0_0|Play Unsafe]]by Graham Walmsley
     * Contains an extract from Impro, but "translated" into roleplaying games.     * Contains an extract from Impro, but "translated" into roleplaying games.
  
 +  * [[https://www.adlibris.com/se/bok/uncertainty-in-games-9780262527538|Uncertainties in Games]], by Greg Costikyan
 +    * Randomness comes in all forms, and not just from dice and cards.
 +
 +  * [[http://www.adlibris.com/se/bok/understanding-comics-9780060976255|Understanding Comics]], by Scott McCloud
 +    * Says the same thing as MDA (see Game Design below) but from a totally different perspective.
 ====Game Design==== ====Game Design====
   * [[http://www.theoryoffun.com/resources.shtml|Theory of Fun]]   * [[http://www.theoryoffun.com/resources.shtml|Theory of Fun]]
Line 100: Line 105:
  
   * [[http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1|Personality And Play Styles: A Unified Model]]   * [[http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1|Personality And Play Styles: A Unified Model]]
-    * Brings together most theories of what people enjoys in games (like Four Keys of Fun, and Bartle's Types), and categorize them. A good introduction to different game theories and player analyses.+    * Brings together most theories of what people enjoys in games (like Four Keys of Fun, and Bartle's Types), and categorize them. A good introduction to different game theories and player type analyses.
  
   * [[http://8kindsoffun.com/|MDA]] - Mechanics, Dynamics, Aesthetics   * [[http://8kindsoffun.com/|MDA]] - Mechanics, Dynamics, Aesthetics
-    * Game designers usually start from Mechanics, but the users starts with aesthetics. A general approach to game design.+    * Game designers usually start from Mechanics, but the users starts with Aesthetics. A general approach to game design.
  
   * [[https://www.youtube.com/watch?v=vw76jqF1nkI&list=PLFFUZ_uHAWMU44iAlkVoXKnsOefNYdsaK|Three Minute Design]]   * [[https://www.youtube.com/watch?v=vw76jqF1nkI&list=PLFFUZ_uHAWMU44iAlkVoXKnsOefNYdsaK|Three Minute Design]]
Line 110: Line 115:
   * [[https://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/|Game Design Concepts]]   * [[https://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/|Game Design Concepts]]
     * A great presentation of different game design theories and analyses.     * A great presentation of different game design theories and analyses.
 +
 +  * [[http://magic.wizards.com/en/articles/archive/making-magic/ten-principles-good-design-part-1-2010-05-03|The Ten Principles for Good Design]], part 1
 +  * [[http://magic.wizards.com/en/articles/archive/making-magic/ten-principles-good-design-part-2-2010-05-17|The Ten Principles for Good Design]], part 2
 +  * [[http://magic.wizards.com/en/articles/archive/making-magic/zen-and-art-cycle-maintenance-2002-07-08|Zen and the Art of Cycle Maintenance]]
 +    * Mark Rosewater, lead designer of Magic the Gathering, shares some of his wisdom.
 +
 +====Resources====
 +  * [[http://erebaltor.se/rickard/generatorer/|Helpful tools]] for game masters. Name and personality generators.
 +  * [[https://watabou.itch.io/medieval-fantasy-city-generator|Medieval Fantasy City Generator]]
  
 ====Reviews==== ====Reviews====
Line 118: Line 132:
   * [[https://www.rpg.net/reviews/|RPG.net's reviews]]   * [[https://www.rpg.net/reviews/|RPG.net's reviews]]
     * The reviews usually goes through the mechanics, if you ever wondered how one game's mechanic is working.     * The reviews usually goes through the mechanics, if you ever wondered how one game's mechanic is working.
 +
 +====Roleplaying Game Forums====
 +
 +  * [[http://www.rollspel.nu|Rollspel.nu]]
 +    * The largest Swedish roleplaying game forum, hosting official Swedish roleplaying game forums.
 +
  
 ====Video Game Theory==== ====Video Game Theory====
Line 124: Line 144:
  
   * [[http://game-wisdom.com/|Game Wisdom]]   * [[http://game-wisdom.com/|Game Wisdom]]
-    * Articles that concentrates on different mechanics in video games.+    * Articles that goes into different mechanics in video games.
  
   * [[https://www.youtube.com/user/ExtraCreditz|Extra Credits]]   * [[https://www.youtube.com/user/ExtraCreditz|Extra Credits]]
start.1490897634.txt.gz · Last modified: 2017/03/30 18:13 by rickard