Spirit of the Century
Pulp game set somewhere between the two World Wars. Uses the FATE system but has some noticeable features, and one of the best written game master chapters of all roleplaying games.
Three different methods of writing scenarios: fish tank
, and fully improvised.
A nice damage system feature, where you got five boxes for different wounds that you check off. If you get a wound and already checked that one, you increase that wound one step. What this creates is a system where characters can only take a few heavy wounds without having any special rules for it (like with Shadowrun
The character creation system is writing a backside summary of the your hero's adventure, and then pass it along to another player that writes his/hers character into that story. From that story, the character gets its stats.