User Tools

Site Tools


2017_-_week_11

This is an old revision of the document!


2017 - Week 11

Why would anyone be a game master?

What kind of fun is there in being a game master? Some see it as a work, but you need to find what you think is rewarding, and have a group that enjoys giving that feeling.

The Anticipation

When prepping, you find yourself thinking of how it will end, and paint pictures, perhaps giggle while doing all the prep work needed. Science has shown that even if it doesn't happen, you can still it because of the anticipation of what could happen.

System Mastery

Designing a fun challenge in, for example, D&D is rewarding in itself. To find out different combinations of powers between monsters, or trying different environment, and then having the players face them.

A Flora of Characters

It's true that you cannot reach immersion because it takes deep commitment over a period of time, but on the other hand you get to play so many different characters that you perhaps wouldn't had time to try otherwise.

Players' Engagement

When that spark lits in the players eyes, and they can't stop themselves to gasp, chatter or act, that energy is fed back to you.

Flow

When everything clicks between you and your players, and you all immerse in the story, you're feeling the adventure is playing itself, or you cannot stop contributing to each other's ideas. When time and place seems to disappear, then you're in the flow.

Reading Worlds

Some people love to create worlds, and love reading about those worlds in roleplaying books.

You Pick the Setting

All the cool stuff you're reading about, in this game or others, if it's themes, cool characters, styles, genres - all that is yours to include in the scenario.

Writing Scenarios

You choose the theme. You choose the conflicts. You choose the message. You choose what the story is about.

Sharing Your Stories to Others

I swear to you, that there is a guy that is touring around on conventions to talk to others about his character. Just in the same matter, some game masters love to talk about what they created on their sessions.

Sharing Your Stories to Your Players

Creating a Memory With Others

Just like a fishing trip, or a vacation, taking a imaginative tour with others is something that creates bonds within the group.

Creating a Social Sphere

Play to Test New Stuff

Share your Experiences

Everything you learn about game mastery, is something that you can share with others. Whatever response you get back, may it be on blogs (ex. www.gnomestew.com), forums (ex. www.rollspel.nu), or people buying your book (ex. Play Unsafe), it's enough to get you going in the role of a game master.

Creating your Own Game

Tinkering with houserules or tweaking certain mechanics is a joy in itself.

2017_-_week_11.1489561571.txt.gz · Last modified: 2017/03/15 07:06 by rickard

Translations of this page: