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2017_-_week_11 [2017/03/15 16:03]
rickard [Share your Experiences]
2017_-_week_11 [2017/03/16 08:05]
rickard
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 ====System Mastery==== ====System Mastery====
 Designing a fun challenge in, for example, D&D is rewarding in itself. To find out different combinations of powers between monsters, or trying different environment,​ and then having the players face them. Designing a fun challenge in, for example, D&D is rewarding in itself. To find out different combinations of powers between monsters, or trying different environment,​ and then having the players face them.
 +
 +====Be Sadistic====
 +Build up something beautiful for the characters, then destroy it and thrive in your players'​ desperate act to hold it together. Just be sure that your players enjoy that feeling, otherwise it's just a pleasure for your own sake.
  
 ====Playing a Flora of Characters==== ====Playing a Flora of Characters====
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 Some people love to create worlds, and love reading about those worlds in roleplaying books. Some people love to create worlds, and love reading about those worlds in roleplaying books.
  
-====You Pick the Setting====+====You Pick the Setting ​and What YOU Think is Cool====
 All the cool stuff you're reading about, in this game or others, if it's themes, cool characters, styles, genres - all that is yours to include in the scenario. All the cool stuff you're reading about, in this game or others, if it's themes, cool characters, styles, genres - all that is yours to include in the scenario.
- 
-====Pick What YOU think is Cool==== 
-You choose the theme. You choose the conflicts. You choose the message. You choose what the story is about. 
  
 ====Sharing Your Stories to Others==== ====Sharing Your Stories to Others====
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 Cannot wait to try new houserules? A new setting? New narrative techniques? Seeing how it all work together and how the players respond to it makes it all worth your while. Cannot wait to try new houserules? A new setting? New narrative techniques? Seeing how it all work together and how the players respond to it makes it all worth your while.
  
-====Share ​your Experiences====+====Share ​Your Experiences====
 Everything you learn about game mastery, is something that you can share with others. Whatever response you get back, may it be on blogs (ex. www.gnomestew.com),​ forums (ex. www.rollspel.nu),​ or people buying your book (ex. Play Unsafe), it's enough to get you going in the role of game master. Everything you learn about game mastery, is something that you can share with others. Whatever response you get back, may it be on blogs (ex. www.gnomestew.com),​ forums (ex. www.rollspel.nu),​ or people buying your book (ex. Play Unsafe), it's enough to get you going in the role of game master.
  
-====Creating ​your Own Game==== +====Creating ​Your Own Game==== 
-Tinkering with houserules or tweaking certain mechanics is a joy in itself. And if people would start using it, that's the jackpot!+Tinkering with houserules or tweaking certain mechanics is a joy in itself, especially when it turns out to work as intended. And if people would start using it, that's the jackpot!
  
 {{tag>​weekly_summary game_master craft sensation fun anticipation system_mastery world_building reward}} {{tag>​weekly_summary game_master craft sensation fun anticipation system_mastery world_building reward}}
2017_-_week_11.txt · Last modified: 2017/03/16 08:05 by rickard